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Love the concept, but missing some "upgrade" that clicks the food button for you, that was painful.

I didn't try to go to the next slime anymore. Do you know, given the limit in food spawn, what is the max number of slimes you can keep alive?

Thanks for the idea, I'll put it in my notes.

For the food spawn i set the limit to 2sec per food because if i put it lower than that, it feels too fast.

There no limit of slime can stay alive, it based on the slime luck XD, i put the food spawn at random position, so if the slime cant find or reach any food they will die.

btw, thanks for playing :D

Good concept.  Progression is a bit slow, until the game bugs.  slimes got stuck, stopped getting hungry but kept generating coins. also increase food spawn doesn't consume all the coins it says it costs.

A good start. I hope to see more of it fleshed out.  

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thanks for the feedback and for pointing out some bugs. I didn't pay attention to the timer cost and forgot to change the temporary price on the code XD. 

I already fixed the bug you pointing out and made some change with the slime price and coin/second. hope you like it :D

looks good.  progress seems to be smoother.  I didnt see any issues with slimes getting stuck this time and the costs seem accurate.
would be nice if when a slime died the lost decrease, maybe if the calculation for cost was based on living slimes instead of purchase count.    but the improves are solid.

Do you plan to expand further on the concept?  

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i will put it like this now and do another project, still need to improve my coding skills. the code of this project is also a bit messy, so maybe I'll rework the code for this game later in the future and maybe add some new feature.

(+1)

reworking code always gets me into trouble.  :) Im terrible at completing projects. never actually published anything to a site. so your doing better than I am.  happy coding. take care.